alias_savant: ([neal] bw face away)
Neal Caffrey ([personal profile] alias_savant) wrote2019-11-26 09:17 pm

villagers } { character sheet



Strength 11 (+0)
Dexterity 19 (+4)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 15 (+2)
Charisma 19 (+4)

Maximum Hit Points: 78
Speed: 30 feet

Inspiration:

Armor Class: 15

Proficiency bonus: +5
Initiative modifier: + 4 = + 4 [dexterity]
Attack (handheld / thrown): + 5 + 5 [proficiency]
Attack (missile / finesse): + 9 = + 4 [dexterity] + 5 [proficiency]
Strength save: + 0
Dexterity save: + 9 = + 4 [dexterity] + 5 [proficiency]
Constitution save: + 1 = + 1 [constitution]
Intelligence save: + 7 = + 2 [intelligence] + 5 [proficiency]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: + 4 = + 4 [charisma]
Insight (passive): 17 (22 with advantage)
Investigation (passive): 12 (17 with advantage)
Perception (passive): 17 (22 with advantage)

Unarmed strike [+5 to hit; 1 bludgeoning]
2 Daggers [+9 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Short Bow [+9 to hit; 1d6+4 piercing, 2 lb, ammunition (range 80, 320), two-handed]
Rapier [+9 to hit; 1d8+4 piercing, 2 lb, finesse]

Acrobatics Dex 4 = +4
Animal Handling Wis 2 = +2
Arcana Int 2 = +2
Athletics Str 0 = +0
Deception Cha 14 = +4 + 5 + 5 [expertise]
History Int 2 = +2
Insight Wis 7 = +2 + 5
Intimidation Cha 4 = +4
Investigation Int 7 = +2 + 5
Medicine Wis 2 = +2
Nature Int 2 = +2
Perception Wis 7 = +2 + 5
Performance Cha 4 = +4
Persuasion Cha 14 = +4 + 5 + 5 [expertise]
Religion Int 2 = +2
Sleight of Hand Dex 9 = +4 + 5
Stealth Dex 4 = +4
Survival Wis 2 = +2